or lose.ĭeath Test is 24 pages of murderous goodness. Until you succeed, gaining rewards and honor. Your choices – and whether you conquer or flee – determine what paragraph you go to next. these are “programmed adventures” that take you through the labyrinth. You can even play with a GM, but you don’t need one.
You have to make it through his labyrinth full of traps, monsters, and other would-be guards! These adventures can be played by a single player or a group of up to four. Includes rulebook, 19″ x 23″ game map, 62 counters, and 3 dice.ĭeath Test and Death Test 2 – The mighty Thorsz is hiring guards. This is the basic magic system for The Fantasy Trip. Or be subtle and entangle them with magic rope and Sticky Floor spells.
Summon giants, dragons, and wolves to destroy them all. Zap your foes with fireballs or lightning. Create your wizard, choose his spells, and go into combat. sorcerous combat, in the arena or in the dungeon. Includes rulebook, 12″ x 22.5″ game map, 86 counters, and 3 dice. This is the basic combat system for The Fantasy Trip. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters – to victory, or death.
Each counter in this fast-moving game is a single warrior. Winners become stronger and faster for the next battle. Create characters in just a few minutes – then send them into the arena. Melee – A classic game of fantasy combat. Includes Core Games Melee and Wizard plus the adventures Death Test and Death Test 2.